Haunted Rocky Shore

Rocky Shore
JJ Harrison ( https://www.jjharrison.com.au/ ), CC BY-SA 3.0, Wikimedia Commons

The dead do not rest here. Voices carry where nobody stands, cold spots drift across the camp, and old battles or old crimes play out again at night. Rocks, cliffs and tide pools battered by the sea. Seals and seabirds crowd the ledges, shellfish cling to the stones, and the tide decides when a way along the foot of the cliff is open.

Hear it

For the table

Ground
rough, about 20 km a day on foot
Water
scarce
Foraging
rich

Hazards

  • Tides. The sea comes back faster than a walker on the flats. A causeway or a beach crossed at low tide can close behind the party.
  • Falling rock. Frost, rain or a careless step bring stones down from above. Scree slides underfoot.
  • Grave chill. A cold that comes from nowhere and passes through cloaks and fires alike. Breath smokes in summer.
  • Ghost voices. Voices at the edge of hearing, sometimes calling a traveller by name, sometimes in a voice he knows. Some follow them.
  • Dead hands. The ground is full of the dead, and in places it does not let go. A boot sinks, and something holds it.

D&D 5e

Plays as
coastal, normal pace at most
Checks
forage: Survival DC 10 · find the way: DC 5 · search: DC 15
Creatures are spotted at
2d10 × 10 ft
  • Grave chill. (House rule) When a cold spot crosses the camp, each creature in it makes a DC 11 Constitution save or takes 2d6 necrotic damage. A fire does not keep it away; holy water sprinkled around the camp does.
  • Ghost voices. (House rule) Once a night, the creature on watch makes a DC 13 Wisdom save or has the Charmed condition for 1 hour and walks toward the voice. Any damage or a shake from a companion ends it.
  • Dead hands. (House rule) The first creature to cross such a spot makes a DC 12 Dexterity save or has the Prone condition and takes 1d6 cold damage; the spot is Difficult Terrain until sunrise.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Pathfinder Second Edition

Plays as (Pathfinder Second Edition)
plains, difficult terrain, about 16 km a day at Speed 25
Checks
Subsist: Survival DC 10 · Sense Direction: Survival DC 15
Random encounters
flat check DC 12 each day
  • Falling rock. An avalanche, landslide or collapse deals major or massive bludgeoning damage (8d6 to 24d6); a Reflex success halves it and a critical success also avoids burial. Buried creatures take minor damage each minute and are dug out with Athletics (GM Core p. 96).

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein. Attribution: this rules layer is based on the following Licensed Material: Pathfinder Player Core © 2023 Paizo Inc., Designed by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Authors: Alexander Augunas, Kate Baker, Logan Bonner, Jason Bulmahn, Carlos Cabrera, Calder CaDavid, James Case, Eleanor Ferron, Steven Hammond, Joan Hong, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Erik Keith, Dustin Knight, Lyz Liddell, Luis Loza, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Mikhail Rekun, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Mark Thompson, Clark Valentine, Andrew White, Landon Winkler, and Linda Zayas-Palmer; Pathfinder GM Core © 2023 Paizo Inc., Designed by Logan Bonner and Mark Seifter. Authors: Amirali Attar Olyaee, Logan Bonner, Creighton Broadhurst, Jason Bulmahn, James Case, Jesse Decker, Eleanor Ferron, Fabby Garza Marroquín, Jaym Gates, Matthew Goetz, James Jacobs, Brian R. James, Jenny Jarzabski, Dustin Knight, Jason LeMaitre, Lyz Liddell, Luis Loza, Ron Lundeen, Stephen Radney-MacFarland, David N. Ross, Michael Sayre, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Clark Valentine, Landon Winkler, and Linda Zayas-Palmer; Pathfinder Monster Core © 2024 Paizo Inc., Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. If you use our Licensed Material in your own published work, please credit us as follows: Biomes, Pathfinder Second Edition rules layer © 2026 Michael Ghelfi. Reserved Material: the names of Biomes and its catalogues, its descriptions, sounds, art and code. Pathfinder is a registered trademark of Paizo Inc.; this site is not published, endorsed, or specifically approved by Paizo Inc.

Adventure hooks

  1. The ghosts of a battle fight it again every night, and a historian wants to watch, to finally learn who won. Both sides will try to recruit the living.
  2. A ghost asks the party to deliver a confession to its murderer, who is still alive and has since become a respected judge. The ghost would like the judge to be gently surprised.
  3. The land’s ghosts are all frightened of one thing, and they whisper about it whenever the party camps. Nobody has ever seen it, and the ghosts insist it is alive.
  4. A lonely ghost has started following the party, doing small helpful things: finding firewood, warning of a cliff. It will be very hurt if they try to lay it to rest, and it knows where the bones are.
  5. Wreckers light false fires on the cliffs on stormy nights to draw ships onto the rocks. A young wrecker wants out, since he found his own brother’s sea chest among the spoils.
  6. Egg gatherers go down the cliffs on ropes each spring to rob the seabird ledges. One man’s rope was cut, and he lived two days on a ledge before anyone heard him; he saw who did it, and will not say.
  7. A grey seal comes into the cove every evening and stares at one house. The widow who lives there asks the party to find out what it wants; she thinks she already knows.
  8. A spring tide has opened the way along the foot of the cliffs to a cove cut off the rest of the year. A smuggler pays well for a cargo carried through and back, and the tide turns in four hours.

Animals

Creatures

Also met here

  • Giant Crab (a threat to the unwary, Challenge 1/8)
  • Sahuagin (a threat to the unwary, Challenge 1/2)
  • Harpy (a threat to the unwary, Challenge 1)
  • Berserker (a fight to fear, Challenge 2)
  • Bronze Dragon (a fight to fear, Challenge 2-22)
  • Merrow (a fight to fear, Challenge 2)
  • Sea Hag (a fight to fear, Challenge 2)
  • Wyvern (deadly, Challenge 6)
  • Roc (deadly, Challenge 11)

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

To gather

Ghoul Bile, Zombie Ichor, Crawling Claw Nail, Ghost Light, Ghoul Tongue, Death Hound Skin, Deathlock Heart, Ectoplasm Portion, Fog of the Veil, Meenlock Claw, Vampiric Dust, Bodak Eye, Revenant Soul, Skullfire Essence, Banshee Dust, Death Knight Ashes, Lich Dust, Vampire Dust, Arctic Fox Pelt, Atlantic Puffin Egg, Atlantic Puffin Feathers, Atlantic Puffin, Eurasian Otter Pelt, European Herring Gull Egg, European Herring Gull Feathers, Harbour Seal Blubber, Harbour Seal Pelt, Northern Gannet Oil, Northern Gannet Feathers, Northern Gannet Chick, Walrus Blubber, Walrus Hide, Brown Bear Bile, Brown Bear Hide, Common Eider Down, Polar Bear Fat, Walrus Ivory, Polar Bear Hide, Sea Otter Pelt, Sunken Ambergris, Coral Polyp Dust, Iodine Powder, Adult Dragon Tonsils, Dragon Tongue, Witch's Eye

To fish

Fouled Anchor, Harbour Scrap, Herring Shoal, Kelp Bundle, Oyster Clutch, Rock Crab, Wreck Timber Bundle, Coral Branch, Drowned Purse, Message Bottle, Reef Octopus, Spiny Lobster, Pearl Oyster, Reef Shark, Ambergris Lump

The same milieu, otherwise

Rocky Shore, Crystalline Rocky Shore, Eldritch Rocky Shore, Frozen Rocky Shore

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