Swarm of Crawling Claws
Undead · Medium
Severed hands animated by a necromancer scuttle in a mass across crypt floors and the cellars of dark laboratories. They climb, grab and choke, and are often the leftovers of a murderer or a mage who kept trophies.
- Danger
- A fight to fear
- How it is met
- In swarms, by night
- Challenge
- 3
- SRD 5.2.1 stat blocks
- Swarm of Crawling Claws
Where it is met
Haunted Temperate Forest, Haunted Temperate Conifer Forest, Haunted Bog, Haunted Marsh, Haunted Grassland, Haunted Tundra, Haunted Hot Desert, Haunted Rocky Shore, Haunted Cave, Haunted Mine
Also: Crypt, Graveyard, Laboratory
Gives
Stat blocks (D&D 5e)
Swarm of Crawling Claws
Medium Swarm of Tiny Undead, Neutral Evil
AC 12 · Initiative +2 (12)
HP 49 (11d8)
Speed 30 ft., Climb 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 14 (+2), save +2 | 14 (+2), save +2 | 11 (+0), save +0 | 5 (−3), save −3 | 10 (+0), save +0 | 4 (−3), save −3 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses Blindsight 30 ft.; Passive Perception 10
Languages Understands Common but can’t speak
CR 3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition.
Cultists
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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