Merrow

Monstrosity · Large

Merrow
The sea troll looming over a stormy shore, drawing by Theodor Kittelsen, 1887 · Theodor Kittelsen, Sjøtrollet (The Sea Troll), drawing, Troldskab, 1887, Public domain, Wikimedia Commons

Hulking, brutish sea raiders with harpoons who haunt shallow coasts and pull swimmers and small boats under. Fishing villages tell of merrow who were merfolk once, twisted by something in the deep.

Danger
A fight to fear
How it is met
In packs, by night
Challenge
2
SRD 5.2.1 stat blocks
Merrow

Where it is met

Rocky Shore, Estuary, Coastal Shelf, Kelp Forest, Sea Cave

Stat blocks (D&D 5e)

Merrow

Large Monstrosity, Chaotic Evil

AC 13 · Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 10 ft., Swim 40 ft.

StrDexConIntWisCha
18 (+4), save +415 (+2), save +215 (+2), save +28 (−1), save −110 (+0), save +09 (−1), save −1

Senses Darkvision 60 ft.; Passive Perception 10

Languages Abyssal, Primordial (Aquan)

CR 2 (XP 450; PB +2)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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