Skeleton
Undead · Medium
Bones raised by necromancy to guard tombs, march in a dead lord's army or carry his riders, sometimes on the frames of horses or minotaurs. They obey their last order without thought or fatigue.
- Danger
- A threat to the unwary
- How it is met
- In packs, by night
- Challenge
- 1/4-2
- SRD 5.2.1 stat blocks
- Skeleton, Warhorse Skeleton, Minotaur Skeleton
- Pathfinder Second Edition
- Skeleton Guard (level -1, Monster Core)
Hear it
- Skeleton Warrior Moving (On Patreon, Guardian tier)
- Skeleton Patrol in Chain Mail (On Patreon, Guardian tier)
- Skeleton Death 1 (On Patreon, Guardian tier)
Where it is met
Haunted Temperate Forest, Haunted Temperate Conifer Forest, Haunted Bog, Haunted Marsh, Haunted Grassland, Haunted Tundra, Haunted Hot Desert, Haunted Rocky Shore, Haunted Cave, Haunted Mine, Dead Temperate Forest, Dead Taiga, Dead Savanna, Dead Grassland, Dead Hot Desert, Dead Tundra, Dead Swamp, Dead Sandy Shore, Dead Mine
Also: Crypt, Graveyard, Dungeon, Ruin
Stat blocks (D&D 5e)
Skeleton
Medium Undead, Lawful Evil
AC 14 · Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0), save +0 | 16 (+3), save +3 | 15 (+2), save +2 | 6 (−2), save −2 | 8 (−1), save −1 | 5 (−3), save −3 |
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Gear Shortbow, Shortsword
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Actions
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Warhorse Skeleton
Large Undead, Lawful Evil
AC 13 · Initiative +1 (11)
HP 22 (3d10 + 6)
Speed 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +4 | 12 (+1), save +1 | 15 (+2), save +2 | 2 (−4), save −4 | 8 (−1), save −1 | 5 (−3), save −3 |
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Minotaur Skeleton
Large Undead, Lawful Evil
AC 12 · Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +4 | 11 (+0), save +0 | 15 (+2), save +2 | 6 (−2), save −2 | 8 (−1), save −1 | 5 (−3), save −3 |
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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