Berserker

Humanoid · Medium

Berserkers are warriors who throw themselves into battle in a rage that ignores wounds, found among raiding bands of the cold north and the wild hills. Villages on their coasts keep watch fires against the sight of their longboats.

Danger
A fight to fear
How it is met
In packs, by day
Challenge
2
SRD 5.2.1 stat blocks
Berserker

Hear it

Where it is met

Taiga, Tundra, Rocky Shore

Also: Village

Stat blocks (D&D 5e)

Berserker

Medium or Small Humanoid, Neutral

AC 13 · Initiative +1 (11)

HP 67 (9d8 + 27)

Speed 30 ft.

StrDexConIntWisCha
16 (+3), save +312 (+1), save +117 (+3), save +39 (−1), save −111 (+0), save +09 (−1), save −1

Gear Greataxe, Hide Armor

Senses Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.
Black Dragons

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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