Berserker
Humanoid · Medium
Berserkers are warriors who throw themselves into battle in a rage that ignores wounds, found among raiding bands of the cold north and the wild hills. Villages on their coasts keep watch fires against the sight of their longboats.
- Danger
- A fight to fear
- How it is met
- In packs, by day
- Challenge
- 2
- SRD 5.2.1 stat blocks
- Berserker
Hear it
Where it is met
Also: Village
Stat blocks (D&D 5e)
Berserker
Medium or Small Humanoid, Neutral
AC 13 · Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3), save +3 | 12 (+1), save +1 | 17 (+3), save +3 | 9 (−1), save −1 | 11 (+0), save +0 | 9 (−1), save −1 |
Gear Greataxe, Hide Armor
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.
Black Dragons
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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