Sahuagin
Fiend · Medium
Shark-toothed sea devils that rise from the deep in war bands to raid fishing villages and ships at night. Blood in the water drives them into a frenzy, and they ride or call sharks.
- Danger
- A threat to the unwary
- How it is met
- In packs, by night
- Challenge
- 1/2
- SRD 5.2.1 stat blocks
- Sahuagin Warrior
Where it is met
Rocky Shore, Sandy Shore, Coastal Shelf, Coral Reef, Kelp Forest, Deep Sea
Stat blocks (D&D 5e)
Sahuagin Warrior
Medium Fiend, Lawful Evil
AC 12 · Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 13 (+1), save +1 | 11 (+0), save +0 | 12 (+1), save +1 | 12 (+1), save +1 | 13 (+1), save +1 | 9 (−1), save −1 |
Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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