Specter
Undead · Medium
The cold, hateful remnant of a soul that cannot rest, it drifts through the walls of the place where it died and drains the life of the living. Sunlight drives it into hiding.
- Danger
- A fight to fear
- How it is met
- Alone, by night
- Challenge
- 1
- SRD 5.2.1 stat blocks
- Specter
Hear it
Where it is met
Haunted Temperate Forest, Haunted Temperate Conifer Forest, Haunted Bog, Haunted Marsh, Haunted Grassland, Haunted Tundra, Haunted Hot Desert, Haunted Rocky Shore, Haunted Cave, Haunted Mine
Also: Crypt, Ruin, Graveyard
Stat blocks (D&D 5e)
Specter
Medium Undead, Chaotic Evil
AC 12 · Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Fly 50 ft. (hover)
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 1 (−5), save −5 | 14 (+2), save +2 | 11 (+0), save +0 | 10 (+0), save +0 | 10 (+0), save +0 | 11 (+0), save +0 |
Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits
Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
Sphinxes
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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