Ogre Zombie
Undead · Large
An ogre zombie is the raised corpse of an ogre, used by necromancers as a guard or a battering ram. It is slow and stupid but hits as hard as it did in life. Finding one usually means a necromancer is close.
- Danger
- A fight to fear
- How it is met
- Alone, day and night
- Challenge
- 2
- SRD 5.2.1 stat blocks
- Ogre Zombie
Hear it
Where it is met
Haunted Temperate Forest, Haunted Temperate Conifer Forest, Haunted Bog, Haunted Marsh, Haunted Grassland, Haunted Tundra, Haunted Hot Desert, Haunted Rocky Shore, Haunted Cave, Haunted Mine
Also: Dungeon, Crypt, Ruin, Fortress
Stat blocks (D&D 5e)
Ogre Zombie
Large Undead, Neutral Evil
AC 8 · Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 19 (+4), save +4 | 6 (−2), save −2 | 18 (+4), save +4 | 3 (−4), save −4 | 6 (−2), save +0 | 5 (−3), save −3 |
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can’t speak
CR 2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Animals
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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