Ogre Zombie

Undead · Large

An ogre zombie is the raised corpse of an ogre, used by necromancers as a guard or a battering ram. It is slow and stupid but hits as hard as it did in life. Finding one usually means a necromancer is close.

Danger
A fight to fear
How it is met
Alone, day and night
Challenge
2
SRD 5.2.1 stat blocks
Ogre Zombie

Hear it

Where it is met

Haunted Temperate Forest, Haunted Temperate Conifer Forest, Haunted Bog, Haunted Marsh, Haunted Grassland, Haunted Tundra, Haunted Hot Desert, Haunted Rocky Shore, Haunted Cave, Haunted Mine

Also: Dungeon, Crypt, Ruin, Fortress

Stat blocks (D&D 5e)

Ogre Zombie

Large Undead, Neutral Evil

AC 8 · Initiative −2 (8)

HP 85 (9d10 + 36)

Speed 30 ft.

StrDexConIntWisCha
19 (+4), save +46 (−2), save −218 (+4), save +43 (−4), save −46 (−2), save +05 (−3), save −3

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 8

Languages Understands Common and Giant but can’t speak

CR 2 (XP 450; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Animals

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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