Sea Hag

Fey · Medium

Sea Hag
A weed-draped sea troll rising from the water, painting by Theodor Kittelsen, 1881 · Theodor Kittelsen, The Sea Monster (Havtroll), oil, 1881, Public domain, Wikimedia Commons

A hideous crone of the shallows and sea caves whose very look can stop a heart. Fishermen leave offerings on the rocks to keep her from souring their nets and drowning their sons.

Danger
A fight to fear
How it is met
Alone, by night
Challenge
2
SRD 5.2.1 stat blocks
Sea Hag
Pathfinder Second Edition
Sea Hag (level 3, Monster Core)

Where it is met

Rocky Shore, Estuary, Kelp Forest, Sea Cave

Gives

Sea Hag Gill

Stat blocks (D&D 5e)

Sea Hag

Medium Fey, Chaotic Evil

AC 14 · Initiative +1 (11)

HP 52 (7d8 + 21)

Speed 30 ft., Swim 40 ft.

StrDexConIntWisCha
16 (+3), save +313 (+1), save +116 (+3), save +312 (+1), save +112 (+1), save +113 (+1), save +1

Senses Darkvision 60 ft.; Passive Perception 11

Languages Common, Giant, Primordial (Aquan)

CR 2 (XP 450; PB +2)

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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