Sea Hag
Fey · Medium
A hideous crone of the shallows and sea caves whose very look can stop a heart. Fishermen leave offerings on the rocks to keep her from souring their nets and drowning their sons.
- Danger
- A fight to fear
- How it is met
- Alone, by night
- Challenge
- 2
- SRD 5.2.1 stat blocks
- Sea Hag
- Pathfinder Second Edition
- Sea Hag (level 3, Monster Core)
Where it is met
Rocky Shore, Estuary, Kelp Forest, Sea Cave
Gives
Stat blocks (D&D 5e)
Sea Hag
Medium Fey, Chaotic Evil
AC 14 · Initiative +1 (11)
HP 52 (7d8 + 21)
Speed 30 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3), save +3 | 13 (+1), save +1 | 16 (+3), save +3 | 12 (+1), save +1 | 12 (+1), save +1 | 13 (+1), save +1 |
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Giant, Primordial (Aquan)
CR 2 (XP 450; PB +2)
Traits
Amphibious. The hag can breathe air and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.
Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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