Giant Crab
Beast · Medium
Giant crabs scuttle along beaches and tide pools, often half buried in sand. Their claws can grip and crush a leg. Coastal folk hunt them for their meat and their shells.
- Danger
- A threat to the unwary
- How it is met
- In colonies, by night
- Challenge
- 1/8
- SRD 5.2.1 stat blocks
- Giant Crab
Where it is met
Rocky Shore, Sandy Shore, Estuary, Sea Cave
Stat blocks (D&D 5e)
Giant Crab
Medium Beast, Unaligned
AC 15 · Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 13 (+1), save +1 | 13 (+1), save +1 | 11 (+0), save +0 | 1 (−5), save −5 | 9 (−1), save −1 | 3 (−4), save −4 |
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Open it in Biomes — MGS Toolbox