Ghast
Undead · Medium
A ghast leads a pack of ghouls through old crypts and battlefields, and the stench of rot announces it before anything else. Gravediggers say a ghast was once someone who ate the dead by choice, and that it still remembers its name.
- Danger
- A fight to fear
- How it is met
- In packs, by night
- Challenge
- 2
- SRD 5.2.1 stat blocks
- Ghast
Hear it
Where it is met
Haunted Temperate Forest, Haunted Temperate Conifer Forest, Haunted Bog, Haunted Marsh, Haunted Grassland, Haunted Tundra, Haunted Hot Desert, Haunted Rocky Shore, Haunted Cave, Haunted Mine
Also: Graveyard, Crypt, Dungeon
Gives
Stat blocks (D&D 5e)
Ghast
Medium Undead, Chaotic Evil
AC 13 · Initiative +3 (13)
HP 36 (8d8)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3), save +3 | 17 (+3), save +3 | 10 (+0), save +0 | 11 (+0), save +0 | 10 (+0), save +2 | 8 (−1), save −1 |
Resistances Necrotic
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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