Primeval Temperate Conifer Forest

Temperate Conifer Forest
Vlad Butsky from San Jose, CA, USA, CC BY 2.0, Wikimedia Commons

A lost world where time stopped long ago. Giant ferns and horsetails grow taller than houses, and beasts of a vanished age still walk: thunder lizards, mammoths, cats with sabre teeth. Its edges are hard to find, behind cliffs, endless mists or walls of ice, and those who come back are rarely believed. Dark woods of pine, spruce and cedar on mountainsides and rainy coasts, green all year. The ground is soft with needles, the trees are tall, and the light rarely reaches the floor.

Over the year it averages 8 °C.

Hear it

For the table

Ground
rough, about 20 km a day on foot
Seasons
2 °C in the heart of winter, 15 °C in the heart of summer
Water
plentiful
Foraging
rich

Hazards

  • Getting lost. Under the trees, in the dunes or in the dark, every direction looks alike. Without a guide or a sure landmark, a party walks in circles.
  • Downpours. Rain for days soaks gear, swells streams into torrents and turns paths to mud.
  • Stampede. A frightened herd of beasts as big as barns runs blind, and anything in its way is crushed.
  • Great hunter. Something huge has picked up the party’s scent and follows it, patient, from one day to the next.
  • Old fevers. Water and bites here carry sicknesses the rest of the world forgot, and no body remembers how to fight them.

D&D 5e

Plays as
forest, normal pace at most
Checks
forage: Survival DC 10 · find the way: DC 15 · search: DC 15
Creatures are spotted at
2d8 × 10 ft
  • Downpours. Heavy rain makes the area Lightly Obscured, gives Disadvantage on Wisdom (Perception) checks and puts out open flames.
  • Stampede. (House rule) Each creature in the herd’s path makes a DC 14 Dexterity save, taking 4d10 Bludgeoning damage and falling Prone on a failure, or half damage on a success. Mounts must also pass a DC 13 Wisdom (Animal Handling) check or bolt.
  • Great hunter. (House rule) Each night, roll 1d6: on a 1, the hunter attacks the camp. A watch that passes a DC 14 Wisdom (Perception) check sees it coming and the party is not surprised; a fire kept high adds 1 to the roll that night.
  • Old fevers. (House rule) After drinking unboiled water or a day among biting swarms, a creature makes a DC 12 Constitution save. On a failure, it is Poisoned and regains no hit points from a long rest until it succeeds on the save at the end of a later long rest.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Pathfinder Second Edition

Plays as (Pathfinder Second Edition)
forest, difficult terrain, about 16 km a day at Speed 25
Checks
Subsist: Survival DC 15 · Sense Direction: Survival DC 15
Random encounters
flat check DC 14 each day
  • Getting lost. Sense Direction (Player Core p. 246): a Survival check once a day, –2 without a compass; DC 15 in ordinary wild land, 20 in deep forest or underground, 30 in a featureless desert. Getting lost has no fixed penalty: the GM decides where the party ends up.
  • Downpours. Heavy rain gives a –1 to –4 penalty to Perception that relies on sight, conceals distant creatures, douses flames and brings travel fatigue down to 4 hours (GM Core p. 95).

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein. Attribution: this rules layer is based on the following Licensed Material: Pathfinder Player Core © 2023 Paizo Inc., Designed by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Authors: Alexander Augunas, Kate Baker, Logan Bonner, Jason Bulmahn, Carlos Cabrera, Calder CaDavid, James Case, Eleanor Ferron, Steven Hammond, Joan Hong, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Erik Keith, Dustin Knight, Lyz Liddell, Luis Loza, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Mikhail Rekun, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Mark Thompson, Clark Valentine, Andrew White, Landon Winkler, and Linda Zayas-Palmer; Pathfinder GM Core © 2023 Paizo Inc., Designed by Logan Bonner and Mark Seifter. Authors: Amirali Attar Olyaee, Logan Bonner, Creighton Broadhurst, Jason Bulmahn, James Case, Jesse Decker, Eleanor Ferron, Fabby Garza Marroquín, Jaym Gates, Matthew Goetz, James Jacobs, Brian R. James, Jenny Jarzabski, Dustin Knight, Jason LeMaitre, Lyz Liddell, Luis Loza, Ron Lundeen, Stephen Radney-MacFarland, David N. Ross, Michael Sayre, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Clark Valentine, Landon Winkler, and Linda Zayas-Palmer; Pathfinder Monster Core © 2024 Paizo Inc., Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. If you use our Licensed Material in your own published work, please credit us as follows: Biomes, Pathfinder Second Edition rules layer © 2026 Michael Ghelfi. Reserved Material: the names of Biomes and its catalogues, its descriptions, sounds, art and code. Pathfinder is a registered trademark of Paizo Inc.; this site is not published, endorsed, or specifically approved by Paizo Inc.

Adventure hooks

  1. An explorer came back from the lost land with a giant egg, and it has started to hatch in the museum. The museum would like to give it back; the explorer has gone on a lecture tour.
  2. A tribe living in the lost land has never seen metal, and a trader wants to sell them iron tools in exchange for amber with insects inside. The tribe’s shaman has seen what iron does elsewhere, in a dream.
  3. A mammoth calf has wandered out of the mists and onto a farm, and the farmer’s children love it. Its mother is coming, and she is the size of a barn.
  4. Nobody believed the last explorer who came back, so he has hired the party to bring back proof. Anything will do, as long as it is alive and very large.
  5. A shipwright has bought the right to fell the tallest cedar on the mountain for a king’s mainmast. The hill folk say that tree holds up their corner of the sky, and they have started rolling boulders onto the logging road.
  6. Resin tappers score the pines and catch the pitch in clay cups. One tapper’s cups have started filling with something red and warm, and the guild wants it hushed up before the price of pitch collapses.
  7. On the rainy coast, a hermit lives inside a fallen giant tree and trades smoked salmon for news. He knows which way a missing courier went, and will tell it only for a story he has never heard.
  8. A black bear has learned to open the woodcutters’ shutters and steals their bread, and nothing else. The woodcutters want it gone; the village priest has decided it is a saint come back, and goes up every Sunday to bless it.

What grows here

  • Common Yew (tree). A slow-growing evergreen conifer of Europe, North Africa and western Asia with flat dark needles and a red fleshy aril around each seed, often found in the shade of broadleaf woods and on limestone slopes and cliff edges. Every part except the red aril is poisonous, and livestock die of it. Its springy wood made the medieval longbow, and the trade in bowstaves felled it almost to extinction across much of Europe. Gives: Yew Bowstave, Yew Needles.
  • Norway Spruce (tree). A tall evergreen conifer of 35 to 55 m with hanging branchlets and the longest cones of any spruce, growing in the boreal forest of northern Europe and in the mountains further south. It is one of Europe's chief timber trees and the violin maker's tonewood; its young shoots flavour drinks and food, and its resin served in Nordic folk medicine for wounds. Gives: Norway Spruce Wood, Norway Spruce Resin, Norway Spruce Shoots.
  • Scots Pine (tree). A pine of up to 35 m with short blue-green needles and orange-red upper bark, ranging from western Europe to eastern Siberia and past the Arctic Circle, on poor sandy soils, rock outcrops and peat bogs. It gave building timber, rosin and turpentine, and in Scandinavia its stumps and roots were burnt down into tar. Gives: Scots Pine Wood, Scots Pine Resin.
  • Western Red Cedar (tree). A huge conifer of the Pacific Northwest of North America, up to seventy metres tall, which grows with Douglas-fir and western hemlock in wet maritime forests and is not a true cedar. Its light, aromatic, rot-resistant wood gave the peoples of the coast their dugout canoes, house planks split from living trees, totem poles and tools. Its bark, pulled off in long strips, was woven into baskets, mats, rope, rain hats and clothing. Gives: Red Cedar Wood, Red Cedar Bark.
  • Bilberry (shrub). A low deciduous shrub of 10 to 50 cm with blue-black berries ripening from July to September, found across the northern lands on acid soils of heaths, boggy barrens and open pine and spruce forests. The berries are eaten fresh or in pies, jams and syrups, and in Britain they once dyed food and cloth. Gives: Bilberry.
  • Common Heather (shrub). A low evergreen undershrub of Europe, under sixty centimetres, with tiny scale leaves and mauve flowers from July to September, the dominant plant of most European heath and moorland, also found on bogs and in acidic pine and oak woods. Grazing and light burning keep the moors in heather, and sheep and grouse feed on it. It dyed wool yellow, tanned leather, bound besoms, flavoured medieval ale before hops, and still gives a prized honey. Food of: Sheep. Food of: Willow Ptarmigan. Gives: Heather Tops.

Animals

Creatures

Also met here

  • Giant Owl (harmless, Challenge 1/4)
  • Scout (a threat to the unwary, Challenge 1/2)
  • Troll (deadly, Challenge 1/2-5)
  • Worg (a threat to the unwary, Challenge 1/2)
  • Bugbear (a fight to fear, Challenge 1-3)
  • Dire Wolf (a fight to fear, Challenge 1)
  • Druid (a threat to the unwary, Challenge 2)
  • Ettercap (a fight to fear, Challenge 2)
  • Giant Boar (a fight to fear, Challenge 2)
  • Giant Elk (a threat to the unwary, Challenge 2)
  • Green Dragon (deadly, Challenge 2-22)
  • Ogre (a fight to fear, Challenge 2)
  • Owlbear (a fight to fear, Challenge 3)
  • Phase Spider (a fight to fear, Challenge 3)
  • Werewolf (a fight to fear, Challenge 3)
  • Werebear (a fight to fear, Challenge 5)
  • Oni (deadly, Challenge 7)

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

To gather

Dinosaur Skin, Beeswax Block, Bilberry, Heather Tops, European Badger Hair, European Badger Skin, Grey Wolf Pelt, Honey Comb, Norway Spruce Shoots, Norway Spruce Resin, Norway Spruce Wood, Red Deer Antler, Red Deer Hide, Scots Pine Resin, Scots Pine Wood, Red Cedar Bark, Alpine Ibex Blood, Alpine Ibex Horn, Brown Bear Bile, Brown Bear Hide, Yew Needles, Yew Bowstave, Crystallized Honey, Eurasian Lynx Pelt, Golden Eagle Feather, Red Cedar Wood, Snow Leopard Bone, Snow Leopard Pelt, Tiger Bone, Tiger Pelt, Activated Charcoal, Beetle Wing, Holly Leaf, Snake Venom, Alchemical Resin, Potassium Powder, Barghest Fang, Concentrated Venom, First Morning Dew, Lightning Strike Ash, Oni Liver, Adult Dragon Tonsils, Dragon Tongue, Lycanthrope Fur

Beneath

Near the surface the rock keeps the year's mean warmth, without seasons; it warms as one goes down.

At the surface
8 °C
100 m
11 °C
500 m
22 °C
1 km
36 °C
3 km
91 °C

A town here

How large a town this land can feed, what it makes and what it must buy. Build it in Hearth

The same milieu, otherwise

Temperate Conifer Forest, Cursed Temperate Conifer Forest, Haunted Temperate Conifer Forest, Crystalline Temperate Conifer Forest, Eldritch Temperate Conifer Forest, Frozen Temperate Conifer Forest, Burning Temperate Conifer Forest

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