Scout
Humanoid · Medium
Hunters, trackers and rangers who know the wild country and watch the roads for an army or a lord. A party may hire one as a guide or find one shadowing it for someone else.
- Danger
- A threat to the unwary
- How it is met
- Alone, by day
- Challenge
- 1/2
- SRD 5.2.1 stat blocks
- Scout
Where it is met
Temperate Forest, Temperate Conifer Forest, Taiga, Grassland
Stat blocks (D&D 5e)
Scout
Medium or Small Humanoid, Neutral
AC 13 · Initiative +2 (12)
HP 16 (3d8 + 3)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 11 (+0), save +0 | 14 (+2), save +2 | 12 (+1), save +1 | 11 (+0), save +0 | 13 (+1), save +1 | 11 (+0), save +0 |
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Gear Leather Armor, Longbow, Shortsword
Senses Passive Perception 15
Languages Common plus one other language
CR 1/2 (XP 100; PB +2)
Actions
Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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