Scout

Humanoid · Medium

Hunters, trackers and rangers who know the wild country and watch the roads for an army or a lord. A party may hire one as a guide or find one shadowing it for someone else.

Danger
A threat to the unwary
How it is met
Alone, by day
Challenge
1/2
SRD 5.2.1 stat blocks
Scout

Where it is met

Temperate Forest, Temperate Conifer Forest, Taiga, Grassland

Stat blocks (D&D 5e)

Scout

Medium or Small Humanoid, Neutral

AC 13 · Initiative +2 (12)

HP 16 (3d8 + 3)

Speed 30 ft.

StrDexConIntWisCha
11 (+0), save +014 (+2), save +212 (+1), save +111 (+0), save +013 (+1), save +111 (+0), save +0

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Gear Leather Armor, Longbow, Shortsword

Senses Passive Perception 15

Languages Common plus one other language

CR 1/2 (XP 100; PB +2)

Actions

Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Open it in Biomes — MGS Toolbox