Green Dragon
Dragon · Huge
Green dragons claim old, dense forests and treat everything that lives there as their subjects. They are liars and schemers who prefer to bend intruders to their will with threats and false bargains, and their poison breath leaves glades of dead, yellowed undergrowth. Woodcutters avoid any part of the wood where birds fall silent.
- Danger
- Deadly
- How it is met
- Alone, day and night
- Challenge
- 2-22
- SRD 5.2.1 stat blocks
- Green Dragon Wyrmling, Young Green Dragon, Adult Green Dragon, Ancient Green Dragon
Hear it
Where it is met
Tropical Rainforest, Temperate Forest, Temperate Conifer Forest, Taiga
Stat blocks (D&D 5e)
Green Dragon Wyrmling
Medium Dragon (Chromatic), Lawful Evil
AC 17 · Initiative +3 (13)
HP 38 (7d8 + 7)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2), save +2 | 12 (+1), save +3 | 13 (+1), save +1 | 14 (+2), save +2 | 11 (+0), save +2 | 13 (+1), save +1 |
Skills Perception +4, Stealth +3
Immunities Poison; Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage plus 3 (1d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 21 (6d6) Poison damage. Success: Half damage.
Young Green Dragon
Large Dragon (Chromatic), Lawful Evil
AC 18 · Initiative +4 (14)
HP 136 (16d10 + 48)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 19 (+4), save +4 | 12 (+1), save +4 | 17 (+3), save +3 | 16 (+3), save +3 | 13 (+1), save +4 | 15 (+2), save +2 |
Skills Deception +5, Perception +7 , Stealth +4
Immunities Poison; Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7 , reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 42 (12d6) Poison damage. Success: Half damage.
Adult Green Dragon
Huge Dragon (Chromatic), Lawful Evil
AC 19 · Initiative +11 (21)
HP 207 (18d12 + 90)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 23 (+6), save +6 | 12 (+1), save +6 | 21 (+5), save +5 | 18 (+4), save +4 | 15 (+2), save +7 | 18 (+4), save +4 |
Skills Deception +9, Perception +12, Persuasion +9, Stealth +6
Immunities Poison; Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages Common, Draconic
CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (16d6) Poison damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Mind Spike (level 3 version)
1/Day: Geas
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 3 version).
Noxious Miasma. Constitution Saving Throw: DC 17 , each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 7 (2d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Ancient Green Dragon
Gargantuan Dragon (Chromatic), Lawful Evil
AC 21 · Initiative +15 (25)
HP 402 (23d20 + 161)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 27 (+8), save +8 | 12 (+1), save +8 | 25 (+7), save +7 | 20 (+5), save +5 | 17 (+3), save +10 | 22 (+6), save +6 |
Skills Deception +13, Perception +17 , Persuasion +13, Stealth +8
Immunities Poison; Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 22 (XP 41,000, or 50,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: 77 (22d6) Poison damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version)
1/Day Each: Geas, Modify Memory
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 5 version).
Noxious Miasma. Constitution Saving Throw: DC 21, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 17 (5d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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