Troll

Giant · Large

Troll
Trolls leading a princess through the forest, by John Bauer, 1913 · John Bauer, The Princess and the Trolls, 1913, Public domain, Wikimedia Commons

A lanky, ravenous giant that regrows its wounds and even its severed limbs, which crawl off to become trolls of their own. Fire and acid are the only things that keep one dead.

Danger
Deadly
How it is met
In packs, by night
Challenge
1/2-5
SRD 5.2.1 stat blocks
Troll, Troll Limb
Pathfinder Second Edition
Forest Troll (level 5, Monster Core)

Hear it

Where it is met

Temperate Conifer Forest, Taiga, Swamp, Bog, Cave

Gives

Troll Bone Marrow

Stat blocks (D&D 5e)

Troll

Large Giant, Chaotic Evil

AC 15 · Initiative +1 (11)

HP 94 (9d10 + 45)

Speed 30 ft.

StrDexConIntWisCha
18 (+4), save +413 (+1), save +120 (+5), save +57 (−2), save −29 (−1), save −17 (−2), save −2

Skills Perception +5

Senses Darkvision 60 ft.; Passive Perception 15

Languages Giant

CR 5 (XP 1,800; PB +3)

Traits

Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.

Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Actions

Multiattack. The troll makes three Rend attacks.

Rend. Melee Attack Roll: +7 , reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.

Bonus Actions

Charge. The troll moves up to half its Speed straight toward an enemy it can see.

Troll Limb

Small Giant, Chaotic Evil

AC 13 · Initiative +1 (11)

HP 14 (4d6)

Speed 20 ft.

StrDexConIntWisCha
18 (+4), save +412 (+1), save +110 (+0), save +01 (−5), save −59 (−1), save −11 (−5), save −5

Senses Darkvision 60 ft.; Passive Perception 9

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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