Troll
Giant · Large
A lanky, ravenous giant that regrows its wounds and even its severed limbs, which crawl off to become trolls of their own. Fire and acid are the only things that keep one dead.
- Danger
- Deadly
- How it is met
- In packs, by night
- Challenge
- 1/2-5
- SRD 5.2.1 stat blocks
- Troll, Troll Limb
- Pathfinder Second Edition
- Forest Troll (level 5, Monster Core)
Hear it
Where it is met
Temperate Conifer Forest, Taiga, Swamp, Bog, Cave
Gives
Stat blocks (D&D 5e)
Troll
Large Giant, Chaotic Evil
AC 15 · Initiative +1 (11)
HP 94 (9d10 + 45)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +4 | 13 (+1), save +1 | 20 (+5), save +5 | 7 (−2), save −2 | 9 (−1), save −1 | 7 (−2), save −2 |
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages Giant
CR 5 (XP 1,800; PB +3)
Traits
Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.
Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Actions
Multiattack. The troll makes three Rend attacks.
Rend. Melee Attack Roll: +7 , reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.
Bonus Actions
Charge. The troll moves up to half its Speed straight toward an enemy it can see.
Troll Limb
Small Giant, Chaotic Evil
AC 13 · Initiative +1 (11)
HP 14 (4d6)
Speed 20 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +4 | 12 (+1), save +1 | 10 (+0), save +0 | 1 (−5), save −5 | 9 (−1), save −1 | 1 (−5), save −5 |
Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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