Druid

Humanoid · Medium

Druids keep the old ways of the wild, tending groves and stone circles and speaking for beasts and trees. Villagers seek them for cures and weather lore, and they turn harsh only against those who harm their lands.

Danger
A threat to the unwary
How it is met
Alone, by day
Challenge
2
SRD 5.2.1 stat blocks
Druid

Hear it

Where it is met

Temperate Forest, Temperate Conifer Forest, Taiga, Enchanted Temperate Forest, Enchanted Tropical Rainforest, Enchanted Alpine Meadow, Enchanted Grassland, Enchanted Marsh, Enchanted Mediterranean Scrub, Enchanted Sandy Shore, Enchanted Estuary, Enchanted Cave

Also: Village

Stat blocks (D&D 5e)

Druid

Medium or Small Humanoid (Druid), Neutral

AC 13 · Initiative +1 (11)

HP 44 (8d8 + 8)

Speed 30 ft.

StrDexConIntWisCha
10 (+0), save +012 (+1), save +113 (+1), save +112 (+1), save +116 (+3), save +311 (+0), save +0

Skills Medicine +5, Nature +3, Perception +5

Gear Studded Leather Armor

Senses Passive Perception 15

Languages Common, Druidic, Sylvan

CR 2 (XP 450; PB +2)

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Druidcraft, Speak with Animals
2/Day Each: Entangle, Thunderwave
1/Day Each: Animal Messenger, Longstrider, Moonbeam

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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