Bugbear
Fey · Medium
Bugbears are big, hairy goblinoids who move with surprising silence, hunting at night from forest lairs, caves and ruined forts. Their stalkers creep up on sentries, and goblin tribes often fall under the rule of a bugbear band.
- Danger
- A fight to fear
- How it is met
- In packs, by night
- Challenge
- 1-3
- SRD 5.2.1 stat blocks
- Bugbear Stalker, Bugbear Warrior
- Pathfinder Second Edition
- Bugbear Prowler (level 2, Monster Core), Bugbear Tormentor (level 3, Monster Core)
Where it is met
Temperate Forest, Temperate Conifer Forest, Cave
Also: Ruin
Gives
Stat blocks (D&D 5e)
Bugbear Stalker
Medium Fey (Goblinoid), Chaotic Evil
AC 15 · Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 17 (+3), save +3 | 14 (+2), save +2 | 14 (+2), save +4 | 11 (+0), save +0 | 12 (+1), save +3 | 11 (+0), save +0 |
Skills Stealth +6, Survival +3
Gear Chain Shirt, Javelins (6), Morningstar
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The bugbear makes two Javelin or Morningstar attacks.
Javelin. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Morningstar. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage.
Bonus Actions
Quick Grapple. Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).
Bugbear Warrior
Medium Fey (Goblinoid), Chaotic Evil
AC 14 · Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2), save +2 | 14 (+2), save +2 | 13 (+1), save +1 | 8 (−1), save −1 | 11 (+0), save +0 | 9 (−1), save −1 |
Skills Stealth +6, Survival +2
Gear Hide Armor, Light Hammers (3)
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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