Bugbear

Fey · Medium

Bugbears are big, hairy goblinoids who move with surprising silence, hunting at night from forest lairs, caves and ruined forts. Their stalkers creep up on sentries, and goblin tribes often fall under the rule of a bugbear band.

Danger
A fight to fear
How it is met
In packs, by night
Challenge
1-3
SRD 5.2.1 stat blocks
Bugbear Stalker, Bugbear Warrior
Pathfinder Second Edition
Bugbear Prowler (level 2, Monster Core), Bugbear Tormentor (level 3, Monster Core)

Where it is met

Temperate Forest, Temperate Conifer Forest, Cave

Also: Ruin

Gives

Bugbear Tooth

Stat blocks (D&D 5e)

Bugbear Stalker

Medium Fey (Goblinoid), Chaotic Evil

AC 15 · Initiative +2 (12)

HP 65 (10d8 + 20)

Speed 30 ft.

StrDexConIntWisCha
17 (+3), save +314 (+2), save +214 (+2), save +411 (+0), save +012 (+1), save +311 (+0), save +0

Skills Stealth +6, Survival +3

Gear Chain Shirt, Javelins (6), Morningstar

Senses Darkvision 60 ft.; Passive Perception 11

Languages Common, Goblin

CR 3 (XP 700; PB +2)

Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

Multiattack. The bugbear makes two Javelin or Morningstar attacks.

Javelin. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.

Morningstar. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage.

Bonus Actions

Quick Grapple. Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).

Bugbear Warrior

Medium Fey (Goblinoid), Chaotic Evil

AC 14 · Initiative +2 (12)

HP 33 (6d8 + 6)

Speed 30 ft.

StrDexConIntWisCha
15 (+2), save +214 (+2), save +213 (+1), save +18 (−1), save −111 (+0), save +09 (−1), save −1

Skills Stealth +6, Survival +2

Gear Hide Armor, Light Hammers (3)

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

CR 1 (XP 200; PB +2)

Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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