A town in the ice sheet, on a river
Nothing can be farmed here, so no town can live off this land. Herders, hunters and fishers may camp here, supplied from elsewhere.
What it can make
Grain (at a cost), Orchards (at a cost), Herbs, Potato, Wool, Horses (at a cost), Cattle and hides, Cheese, Pigs and bacon (at a cost), Goats, Honey and wax (at a cost), Furs, Fish, Shipyards (at a cost)
What its land cannot give, a town here must buy: timber.
Underground
What a city digs depends on the rock under it: Granite, Volcanic rock, Ultramafic rock (peridotite, serpentinite), Schist and gneiss, Marble, Limestone and chalk, Sandstone, shale and clay, Salt beds, River gravels and sands
Found here
Gathered (Rerum): Arctic Fox Pelt, Bearded Seal Blubber, Bearded Seal Hide, Bearded Seal Meat, Killer Whale Blubber, Killer Whale Meat, Mycelium, Narwhal Blubber
Hear it
- The town: Fantasy Medieval City (album RPG Ambiences Vol. 6)
- The market: Medieval Village Marketplace (on Patreon, Guardian tier)
- The quays: Cold Harbor (on Patreon, Raven tier)
- The countryside: Walking in a Lively Tundra (on Patreon, Guardian tier)
Ice Sheet in Biomes: plants, animals, hazards and sounds
The same climate
A town in the ice sheet, A town in the ice sheet, on the coast
By city size
1,000, 3,000, 10,000, 30,000, 100,000, 300,000, 1,000,000
Open the city builder — MGS Toolbox