A town in the ice sheet, on the coast
Nothing is farmed here: no town lives off this land. At most camps of herders, hunters or fishers, supplied from elsewhere.
What it can make
Grain (at a cost), Orchards (at a cost), Herbs, Potato, Wool, Horses (at a cost), Cattle and hides, Cheese, Pigs and bacon (at a cost), Goats, Honey and wax (at a cost), Furs, Fish, Salt fish (at a cost), Whale oil, Shipyards (at a cost)
Underground
What a city digs depends on the rock under it: Granite, Volcanic rock, Ultramafic rock (peridotite, serpentinite), Schist and gneiss, Marble, Limestone and chalk, Sandstone, shale and clay, Salt beds, River gravels and sands
Found here
Gathered (Rerum): Mycelium, Blood Moon Light, Meteorite Fragment, Adult Dragon Tonsils, Comet Passage, Dragon Tongue, Solar Eclipse Shadow, Solar Flare Fragment
Fished: Cod, Glacier Krill Swarm, Herring Shoal, Kelp Bundle, Oyster Clutch, Rock Crab, Coral Branch, Reef Octopus
Hear it
- The town: Fantasy Medieval City (album RPG Ambiences Vol. 6)
- The market: Medieval Village Marketplace (on Patreon, Guardian tier)
- The quays: Cold Harbor (on Patreon, Raven tier)
- The countryside: Walking in a Lively Tundra (on Patreon, Guardian tier)
The same climate
A town in the ice sheet, A town in the ice sheet, on a river
By city size
1,000, 3,000, 10,000, 30,000, 100,000, 300,000, 1,000,000
Orders of magnitude for play: sourced figures and Hearth estimates together. Every source, and every figure still waiting for one, is listed in the builder under Sources.
Open the city builder — MGS Toolbox