A town in the temperate forest, on a river

Farmed the way this climate allows (wheat, rye and maslin, barley and dredge, oats, pulses), this land keeps a city of about 11,000 people within a day's cart of its walls. Larger cities need grain from further away, or by water.

How large a city?

PeopleGrain fromBy cartVillagesScholarsBy ship to fit in a day
3,00013 km around1 day (comfortable)17012–
10,00024 km around1 day (comfortable)55040–
40,00047 km around2 days (strained)2,20016075%
150,00092 km around4 days (not by land alone)8,30060095%
1,000,000240 km around9.5 days (not by land alone)55,0004,000more than ships can bring

Build your own city from this place

What it can make

Grain, Flax, Dye plants, Orchards, Herbs, Potato, Maize, Wool, Horses (at a cost), Cattle and hides, Cheese, Pigs and bacon, Goats, Honey and wax, Furs, Timber, Charcoal, Fish, Shipyards

What it lives on

Wheat, Rye and maslin, Barley and dredge, Oats, Pulses

Underground

What a city digs depends on the rock under it: Granite, Volcanic rock, Ultramafic rock (peridotite, serpentinite), Schist and gneiss, Marble, Limestone and chalk, Sandstone, shale and clay, Salt beds, River gravels and sands

Found here

Gathered (Rerum): Aconite Branch, Activated Charcoal, Handful of Almonds, Beeswax Block, Beetle Wing, Boar Perfect Tusks, Boggle Oil, Bugbear Tooth

Fished: Freshwater Crayfish, Ice Char, Mirror Carp, Mud Catfish, River Mussel, River Trout, Glass Eel, Grayling

Hear it

The same climate

A town in the temperate forest, A town in the temperate forest, on the coast

By city size

1,000, 3,000, 10,000, 30,000, 100,000, 300,000, 1,000,000

Orders of magnitude for play: sourced figures and Hearth estimates together. Every source, and every figure still waiting for one, is listed in the builder under Sources.

Open the city builder — MGS Toolbox