A town in the savanna, on a river

Farmed the way this climate allows (millet, pulses), this land keeps a city of about 20,000 people within a day's cart of its walls. Larger cities need grain from further away, or by water.

How large a city?

PeopleGrain fromBy cartVillagesScholarsBy ship to fit in a day
3,00010 km around0.5 days (comfortable)12012–
10,00018 km around1 day (comfortable)42040–
40,00035 km around1.5 days (strained)1,70016055%
150,00068 km around3 days (fragile)6,20060090%
1,000,000180 km around7.5 days (not by land alone)42,0004,000more than ships can bring

Build your own city from this place

What it can make

Grain (at a cost), Flax (at a cost), Spices, Dye plants (at a cost), Orchards (at a cost), Herbs, Maize, Wool, Horses, Cattle and hides (at a cost), Cheese, Pigs and bacon (at a cost), Goats, Honey and wax, Ivory, Fish, Shipyards (at a cost)

What it lives on

Millet, Pulses

Underground

What a city digs depends on the rock under it: Granite, Volcanic rock, Ultramafic rock (peridotite, serpentinite), Schist and gneiss, Marble, Limestone and chalk, Sandstone, shale and clay, Salt beds, River gravels and sands

Found here

Gathered (Rerum): Agave Leaf, Amaranth Seed, Beeswax Block, Beetle Wing, Dinosaur Skin, Goat Milk, Honey Comb, Mycelium

Fished: Freshwater Crayfish, Ice Char, Mirror Carp, Mud Catfish, River Mussel, River Trout, Glass Eel, Grayling

Hear it

The same climate

A town in the savanna, A town in the savanna, on the coast

By city size

1,000, 3,000, 10,000, 30,000, 100,000, 300,000, 1,000,000

Orders of magnitude for play: sourced figures and Hearth estimates together. Every source, and every figure still waiting for one, is listed in the builder under Sources.

Open the city builder — MGS Toolbox