A town in the savanna
Farmed the way this climate allows (millet, pulses), this land keeps a city of about 6,300 people within a day's cart of its walls. Larger cities need grain from further away, or by water.
How large a city?
| People | Grain from | By cart | Villages | Scholars |
|---|---|---|---|---|
| 3,000 | 17 km around | 1 day (comfortable) | 120 | 12 |
| 10,000 | 32 km around | 1.5 days (strained) | 420 | 40 |
| 40,000 | 63 km around | 3 days (fragile) | 1,700 | 160 |
| 150,000 | 120 km around | 5 days (not by land alone) | 6,200 | 600 |
| 1,000,000 | 320 km around | 13 days (not by land alone) | 42,000 | 4,000 |
Build your own city from this place
What it can make
Grain (at a cost), Flax (at a cost), Spices, Dye plants (at a cost), Orchards (at a cost), Herbs, Maize, Wool, Horses, Cattle and hides (at a cost), Cheese, Pigs and bacon (at a cost), Goats, Honey and wax, Ivory
What it lives on
Underground
What a city digs depends on the rock under it: Granite, Volcanic rock, Ultramafic rock (peridotite, serpentinite), Schist and gneiss, Marble, Limestone and chalk, Sandstone, shale and clay, Salt beds, River gravels and sands
Found here
Gathered (Rerum): Agave Leaf, Amaranth Seed, Beeswax Block, Beetle Wing, Dinosaur Skin, Goat Milk, Honey Comb, Mycelium
Hear it
- The town: Fantasy Medieval City (album RPG Ambiences Vol. 6)
- The market: Medieval Village Marketplace (on Patreon, Guardian tier)
- The countryside: Walking in the Grasslands (on Patreon, Guardian tier)
The same climate
A town in the savanna, on a river, A town in the savanna, on the coast
By city size
1,000, 3,000, 10,000, 30,000, 100,000, 300,000, 1,000,000
Orders of magnitude for play: sourced figures and Hearth estimates together. Every source, and every figure still waiting for one, is listed in the builder under Sources.
Open the city builder — MGS Toolbox