A town in the tundra, on the coast
Nothing can be farmed here, so no town can live off this land. Herders, hunters and fishers may camp here, supplied from elsewhere.
What it can make
Grain (at a cost), Orchards (at a cost), Herbs, Potato, Wool, Horses (at a cost), Cattle and hides, Cheese, Pigs and bacon (at a cost), Goats, Honey and wax (at a cost), Furs, Fish, Salt fish (at a cost), Whale oil, Shipyards (at a cost)
What its land cannot give, a town here must buy: timber.
Underground
What a city digs depends on the rock under it: Granite, Volcanic rock, Ultramafic rock (peridotite, serpentinite), Schist and gneiss, Marble, Limestone and chalk, Sandstone, shale and clay, Salt beds, River gravels and sands
Found here
Gathered (Rerum): Bistort Bulbils, Bistort Root, Arctic Fox Pelt, Arctic Hare Fur, Arctic Hare Meat, Arctic Willow Leaf, Beetle Wing, Cottongrass Down
Hear it
- The town: Fantasy Medieval City (album RPG Ambiences Vol. 6)
- The market: Medieval Village Marketplace (on Patreon, Guardian tier)
- The quays: Cold Harbor (on Patreon, Raven tier)
- The countryside: Walking in a Lively Tundra (on Patreon, Guardian tier)
Tundra in Biomes: plants, animals, hazards and sounds
The same climate
A town in the tundra, A town in the tundra, on a river
By city size
1,000, 3,000, 10,000, 30,000, 100,000, 300,000, 1,000,000
Open the city builder — MGS Toolbox