A town in the tropical dry forest, on a river

Farmed the way this climate allows (millet, rice, pulses), this land keeps a city of about 31,000 people within a day's cart of its walls. Larger cities need grain from further away, or by water.

How large a city?

PeopleGrain fromBy cartVillagesScholarsBy ship to fit in a day
3,0008 km around0.5 days (comfortable)12012–
10,00014 km around1 day (comfortable)42040–
40,00029 km around1.5 days (strained)1,70016025%
150,00055 km around2.5 days (fragile)6,20060080%
1,000,000140 km around6 days (not by land alone)42,0004,000more than ships can bring

Build your own city from this place

What it can make

Grain, Flax, Cotton, Sugar cane, Spices, Dye plants, Orchards, Herbs, Maize, Wool, Horses (at a cost), Cattle and hides, Cheese, Pigs and bacon, Goats, Honey and wax, Silk, Ivory, Timber, Charcoal, Fish, Shipyards

What it lives on

Millet, Rice, Pulses

Underground

What a city digs depends on the rock under it: Granite, Volcanic rock, Ultramafic rock (peridotite, serpentinite), Schist and gneiss, Marble, Limestone and chalk, Sandstone, shale and clay, Salt beds, River gravels and sands

Found here

Gathered (Rerum): Activated Charcoal, Agave Leaf, Amaranth Seed, Beeswax Block, Beetle Wing, Honey Comb, Mycelium, Snake Venom

Fished: Freshwater Crayfish, Ice Char, Mirror Carp, Mud Catfish, River Mussel, River Trout, Glass Eel, Grayling

Hear it

The same climate

A town in the tropical dry forest, A town in the tropical dry forest, on the coast

By city size

1,000, 3,000, 10,000, 30,000, 100,000, 300,000, 1,000,000

Orders of magnitude for play: sourced figures and Hearth estimates together. Every source, and every figure still waiting for one, is listed in the builder under Sources.

Open the city builder — MGS Toolbox