Quasit

Fiend · Tiny

Quasit
The crouching demon Xaphan blowing on hell's fires with a bellows, engraving after Louis Le Breton, Collin de Plancy's Dictionnaire infernal, 1863 · Louis Le Breton, Xaphan, Dictionnaire infernal, 1863, Public domain, Wikimedia Commons

A tiny demon that turns invisible or takes the shape of a toad or bat, often bound as a familiar to a spellcaster who will regret it. It spies, lies and whispers bad advice.

Danger
A fight to fear
How it is met
Alone, day and night
Challenge
1
SRD 5.2.1 stat blocks
Quasit

Where it is met

Corrupted Tropical Rainforest, Corrupted Temperate Forest, Corrupted Taiga, Corrupted Swamp, Corrupted Marsh, Corrupted Bog, Corrupted Mangrove, Corrupted Estuary, Corrupted Cave, Corrupted Mine

Also: Abyssal, Laboratory, Ruin

Stat blocks (D&D 5e)

Quasit

Tiny Fiend (Demon), Chaotic Evil

AC 13 · Initiative +3 (13)

HP 25 (10d4)

Speed 40 ft.

StrDexConIntWisCha
5 (−3), save −317 (+3), save +310 (+0), save +07 (−2), save −210 (+0), save +010 (+0), save +0

Skills Stealth +5

Resistances Cold, Fire, Lightning

Immunities Poison; Poisoned

Senses Darkvision 120 ft.; Passive Perception 10

Languages Abyssal, Common

CR 1 (XP 200; PB +2)

Traits

Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit’s next turn.

Invisibility. The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Scare (1/Day). Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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