Noble
Humanoid · Medium
A landed lord or lady met at court, at a manor or on a well-guarded road, more dangerous for their connections than their sword. A noble is usually where the party's next job, and next trouble, comes from.
- Danger
- Harmless
- How it is met
- Alone, by day
- Challenge
- 1/8
- SRD 5.2.1 stat blocks
- Noble
Hear it
- Baroque Noble Party (In the album RPG Ambiences Vol. 4)
- Decadent Noble Party (In the album RPG Ambiences Vol. 4)
Where it is met
Also: City, Town, Fortress
Stat blocks (D&D 5e)
Noble
Medium or Small Humanoid, Neutral
AC 15 · Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 11 (+0), save +0 | 12 (+1), save +1 | 11 (+0), save +0 | 12 (+1), save +1 | 14 (+2), save +2 | 16 (+3), save +3 |
Skills Deception +5, Insight +4, Persuasion +5
Gear Breastplate, Rapier
Senses Passive Perception 12
Languages Common plus two other languages
CR 1/8 (XP 25; PB +2)
Actions
Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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