Noble

Humanoid · Medium

A landed lord or lady met at court, at a manor or on a well-guarded road, more dangerous for their connections than their sword. A noble is usually where the party's next job, and next trouble, comes from.

Danger
Harmless
How it is met
Alone, by day
Challenge
1/8
SRD 5.2.1 stat blocks
Noble

Hear it

Where it is met

Also: City, Town, Fortress

Stat blocks (D&D 5e)

Noble

Medium or Small Humanoid, Neutral

AC 15 · Initiative +1 (11)

HP 9 (2d8)

Speed 30 ft.

StrDexConIntWisCha
11 (+0), save +012 (+1), save +111 (+0), save +012 (+1), save +114 (+2), save +216 (+3), save +3

Skills Deception +5, Insight +4, Persuasion +5

Gear Breastplate, Rapier

Senses Passive Perception 12

Languages Common plus two other languages

CR 1/8 (XP 25; PB +2)

Actions

Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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