Nalfeshnee
Fiend · Large
A huge boar-headed demon with tiny wings that judges and sorts damned souls, posing as a scholar of the lower planes. It takes bribes in souls and keeps exact accounts.
- Danger
- Deadly
- How it is met
- Alone, day and night
- Challenge
- 13
- SRD 5.2.1 stat blocks
- Nalfeshnee
Hear it
Where it is met
Corrupted Tropical Rainforest, Corrupted Temperate Forest, Corrupted Taiga, Corrupted Swamp, Corrupted Marsh, Corrupted Bog, Corrupted Mangrove, Corrupted Estuary, Corrupted Cave, Corrupted Mine
Also: Abyssal
Stat blocks (D&D 5e)
Nalfeshnee
Large Fiend (Demon), Chaotic Evil
AC 18 · Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 21 (+5), save +5 | 10 (+0), save +0 | 22 (+6), save +11 | 19 (+4), save +9 | 12 (+1), save +6 | 15 (+2), save +7 |
Resistances Cold, Fire, Lightning
Immunities Poison; Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nalfeshnee makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
Bonus Actions
Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.
Reactions
Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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