Merfolk

Elemental · Medium

Merfolk
A double-tailed mermaid, German woodcut from a 16th-century edition of Pliny · German woodcut, Pliny edition, 16th century, Public domain, Wikimedia Commons

Sea people with a human upper body and a fish's tail, living in reef and kelp settlements and patrolling them with spears. They trade with friendly fishers and sink the boats of those who poach their waters.

Danger
A threat to the unwary
How it is met
In colonies, by day
Challenge
1/8
SRD 5.2.1 stat blocks
Merfolk Skirmisher
Pathfinder Second Edition
Merfolk Warrior (level 1, Monster Core), Merfolk Wavecaller (level 2, Monster Core)

Where it is met

Coastal Shelf, Coral Reef, Kelp Forest

Also: Elemental Water

Gives

Merfolk Fin

Stat blocks (D&D 5e)

Merfolk Skirmisher

Medium Elemental, Neutral

AC 11 · Initiative +1 (11)

HP 11 (2d8 + 2)

Speed 10 ft., Swim 40 ft.

StrDexConIntWisCha
10 (+0), save +013 (+1), save +112 (+1), save +111 (+0), save +014 (+2), save +212 (+1), save +1

Senses Passive Perception 12

Languages Common, Primordial (Aquan)

CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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