Magmin

Elemental · Small

A small, giggling spirit of living magma that sets fire to everything it touches, mostly for fun. Summoned ones are a common cause of burned-down workshops.

Danger
A threat to the unwary
How it is met
In packs, day and night
Challenge
1/2
SRD 5.2.1 stat blocks
Magmin

Hear it

Where it is met

Burning Hot Desert, Burning Savanna, Burning Grassland, Burning Tropical Dry Forest, Burning Mediterranean Scrub, Burning Temperate Conifer Forest, Burning Alpine Meadow, Burning Tundra, Burning Cave, Burning Mine

Also: Elemental Fire

Stat blocks (D&D 5e)

Magmin

Small Elemental, Chaotic Neutral

AC 14 · Initiative +2 (12)

HP 13 (3d6 + 3)

Speed 30 ft.

StrDexConIntWisCha
7 (−2), save −215 (+2), save +212 (+1), save +18 (−1), save −111 (+0), save +010 (+0), save +0

Immunities Fire

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Ignan)

CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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