Magmin
Elemental · Small
A small, giggling spirit of living magma that sets fire to everything it touches, mostly for fun. Summoned ones are a common cause of burned-down workshops.
- Danger
- A threat to the unwary
- How it is met
- In packs, day and night
- Challenge
- 1/2
- SRD 5.2.1 stat blocks
- Magmin
Hear it
Where it is met
Burning Hot Desert, Burning Savanna, Burning Grassland, Burning Tropical Dry Forest, Burning Mediterranean Scrub, Burning Temperate Conifer Forest, Burning Alpine Meadow, Burning Tundra, Burning Cave, Burning Mine
Also: Elemental Fire
Stat blocks (D&D 5e)
Magmin
Small Elemental, Chaotic Neutral
AC 14 · Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 7 (−2), save −2 | 15 (+2), save +2 | 12 (+1), save +1 | 8 (−1), save −1 | 11 (+0), save +0 | 10 (+0), save +0 |
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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