Ice Mephit
Elemental · Small
A cold, sneering spirit of frost found on glaciers and in icy caves, breathing shards of ice at whoever disturbs it. It shatters into freezing splinters when destroyed.
- Danger
- A threat to the unwary
- How it is met
- In packs, day and night
- Challenge
- 1/2
- SRD 5.2.1 stat blocks
- Ice Mephit
Hear it
Where it is met
Tundra, Ice Sheet, Frozen Temperate Forest, Frozen Temperate Conifer Forest, Frozen Taiga, Frozen Grassland, Frozen Alpine Meadow, Frozen Swamp, Frozen Marsh, Frozen Bog, Frozen Rocky Shore, Frozen Cave
Also: Elemental Air, Elemental Water
Stat blocks (D&D 5e)
Ice Mephit
Small Elemental, Neutral Evil
AC 11 · Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 7 (−2), save −2 | 13 (+1), save +1 | 10 (+0), save +0 | 9 (−1), save −1 | 11 (+0), save +0 | 12 (+1), save +1 |
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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