Glabrezu

Fiend · Large

Glabrezu
Demons tormenting Saint Anthony, engraving by Martin Schongauer, c. 1470 · Martin Schongauer, Saint Anthony Tormented by Demons, engraving, c. 1470, CC0, Wikimedia Commons

A pincered demon that answers summoners with offers of wealth and power, each one built to ruin whoever accepts it. Scholars of the lower planes warn that a glabrezu never lies outright; it simply lets the bargain do the work.

Danger
Deadly
How it is met
Alone, day and night
Challenge
9
SRD 5.2.1 stat blocks
Glabrezu

Hear it

Where it is met

Corrupted Tropical Rainforest, Corrupted Temperate Forest, Corrupted Taiga, Corrupted Swamp, Corrupted Marsh, Corrupted Bog, Corrupted Mangrove, Corrupted Estuary, Corrupted Cave, Corrupted Mine

Also: Abyssal

Stat blocks (D&D 5e)

Glabrezu

Large Fiend (Demon), Chaotic Evil

AC 17 · Initiative +6 (16)

HP 189 (18d10 + 90)

Speed 40 ft.

StrDexConIntWisCha
20 (+5), save +915 (+2), save +221 (+5), save +919 (+4), save +417 (+3), save +716 (+3), save +7

Skills Deception +7, Perception +7

Resistances Cold, Fire, Lightning

Immunities Poison; Poisoned

Senses Truesight 120 ft.; Passive Perception 17

Languages Abyssal; telepathy 120 ft.

CR 9 (XP 5,000; PB +4)

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17 , one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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