Giant Vulture
Monstrosity · Large
Giant vultures are cruel, clever carrion birds that circle battlefields and desert trails waiting for the weak to fall. Unlike common vultures they will hurry a dying traveller along. Bandits and evil warlords sometimes bargain with them for news.
- Danger
- A fight to fear
- How it is met
- In flocks, by day
- Challenge
- 1
- SRD 5.2.1 stat blocks
- Giant Vulture
Hear it
Where it is met
Savanna, Hot Desert, Barrens, Dead Temperate Forest, Dead Taiga, Dead Savanna, Dead Grassland, Dead Hot Desert, Dead Tundra, Dead Swamp, Dead Sandy Shore, Dead Mine
Stat blocks (D&D 5e)
Giant Vulture
Large Monstrosity, Neutral Evil
AC 10 · Initiative +0 (10)
HP 25 (3d10 + 9)
Speed 10 ft., Fly 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2), save +2 | 10 (+0), save +0 | 16 (+3), save +3 | 6 (−2), save −2 | 12 (+1), save +1 | 7 (−2), save −2 |
Skills Perception +3
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Understands Common but can’t speak
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Open it in Biomes — MGS Toolbox