Giant Vulture

Monstrosity · Large

Giant vultures are cruel, clever carrion birds that circle battlefields and desert trails waiting for the weak to fall. Unlike common vultures they will hurry a dying traveller along. Bandits and evil warlords sometimes bargain with them for news.

Danger
A fight to fear
How it is met
In flocks, by day
Challenge
1
SRD 5.2.1 stat blocks
Giant Vulture

Hear it

Where it is met

Savanna, Hot Desert, Barrens, Dead Temperate Forest, Dead Taiga, Dead Savanna, Dead Grassland, Dead Hot Desert, Dead Tundra, Dead Swamp, Dead Sandy Shore, Dead Mine

Stat blocks (D&D 5e)

Giant Vulture

Large Monstrosity, Neutral Evil

AC 10 · Initiative +0 (10)

HP 25 (3d10 + 9)

Speed 10 ft., Fly 60 ft.

StrDexConIntWisCha
15 (+2), save +210 (+0), save +016 (+3), save +36 (−2), save −212 (+1), save +17 (−2), save −2

Skills Perception +3

Resistances Necrotic

Senses Darkvision 60 ft.; Passive Perception 13

Languages Understands Common but can’t speak

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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