Giant Seahorse

Beast · Large

Giant seahorses drift through reefs and kelp forests and are ridden as mounts by merfolk and other sea peoples. They are shy but can charge an intruder head first. A saddled one is a sure sign of a sea village nearby.

Danger
A threat to the unwary
How it is met
In herds, by day
Challenge
1/2
SRD 5.2.1 stat blocks
Giant Seahorse

Where it is met

Coastal Shelf, Coral Reef, Kelp Forest

Stat blocks (D&D 5e)

Giant Seahorse

Large Beast, Unaligned

AC 14 · Initiative +1 (11)

HP 16 (3d10)

Speed 5 ft., Swim 40 ft.

StrDexConIntWisCha
15 (+2), save +212 (+1), save +111 (+0), save +02 (−4), save −412 (+1), save +15 (−3), save −3

Senses Passive Perception 11

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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