Giant Seahorse
Beast · Large
Giant seahorses drift through reefs and kelp forests and are ridden as mounts by merfolk and other sea peoples. They are shy but can charge an intruder head first. A saddled one is a sure sign of a sea village nearby.
- Danger
- A threat to the unwary
- How it is met
- In herds, by day
- Challenge
- 1/2
- SRD 5.2.1 stat blocks
- Giant Seahorse
Where it is met
Coastal Shelf, Coral Reef, Kelp Forest
Stat blocks (D&D 5e)
Giant Seahorse
Large Beast, Unaligned
AC 14 · Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2), save +2 | 12 (+1), save +1 | 11 (+0), save +0 | 2 (−4), save −4 | 12 (+1), save +1 | 5 (−3), save −3 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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