Giant Crocodile
Beast · Huge
Giant crocodiles are ancient river monsters longer than a barge, waiting under muddy water for anything that comes to drink. They drag prey under and roll until it drowns. River towns tell of old ones that have outlived several generations of hunters.
- Danger
- Deadly
- How it is met
- Alone, day and night
- Challenge
- 5
- SRD 5.2.1 stat blocks
- Giant Crocodile
Where it is met
Swamp, Mangrove, River, Estuary, Primeval Swamp
Stat blocks (D&D 5e)
Giant Crocodile
Huge Beast, Unaligned
AC 14 · Initiative −1 (9)
HP 85 (9d12 + 27)
Speed 30 ft., Swim 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 21 (+5), save +5 | 9 (−1), save −1 | 17 (+3), save +3 | 2 (−4), save −4 | 10 (+0), save +0 | 7 (−2), save −2 |
Skills Stealth +5
Senses Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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