Fire Elemental
Elemental · Large
A fire elemental is a dancing pillar of flame that sets alight everything it touches, met on the plane of fire, in volcanic fields, or summoned to burn a fortress down. Water hurts it, so it shuns rivers and rain.
- Danger
- Deadly
- How it is met
- Alone, day and night
- Challenge
- 5
- SRD 5.2.1 stat blocks
- Fire Elemental
- Pathfinder Second Edition
- Living Wildfire (level 5, Monster Core), Elemental Inferno (level 11, Monster Core)
Hear it
Where it is met
Burning Hot Desert, Burning Savanna, Burning Grassland, Burning Tropical Dry Forest, Burning Mediterranean Scrub, Burning Temperate Conifer Forest, Burning Alpine Meadow, Burning Tundra, Burning Cave, Burning Mine
Also: Elemental Fire
Stat blocks (D&D 5e)
Fire Elemental
Large Elemental, Neutral
AC 13 · Initiative +3 (13)
HP 93 (11d10 + 33)
Speed 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0), save +0 | 17 (+3), save +3 | 16 (+3), save +3 | 6 (−2), save −2 | 10 (+0), save +0 | 7 (−2), save −2 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30- foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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