Watermills: what it changes for a pre-industrial city

Watermills: fewer millers in town.

A city of 20,000 on a river, in a temperate forest

  • With it: 4,500 km² of countryside, 1.5 days by cart (strained)
  • Without it: 4,500 km² of countryside, 1.5 days by cart (strained)

Ages that know it

Antiquity, Early Middle Ages, Middle Ages, c. 1300, Early modern, 18th century

Build your own city from this place

Other techniques

Heavy plough, Three-field rotation, Clover and turnips, Horse collar, Manure, Marl and lime, Night soil (town waste spread on the fields), Guano and nitrates, Irrigation, Windmills, Coal, Metalled roads, Canals and locks, Ocean-going ships, Herring busses and salting at sea, Paper mill, Printing press, Gunpowder, Aqueduct and fountains, Sewers, Filtered water, Vaccination

Orders of magnitude for play: sourced figures and Hearth estimates together. Every source, and every figure still waiting for one, is listed in the builder under Sources.

Open the city builder — MGS Toolbox