Wererat
Monstrosity · Medium
Wererats live among city folk by day and gather by night in the sewers and cellars below, where they run thieves' dens and smuggling rings. A bite passes the curse on, so a wererat gang grows by recruitment as much as by birth. Rat catchers who find too many rats in one tunnel learn to leave quickly.
- Danger
- A fight to fear
- How it is met
- In families, by night
- Challenge
- 2
- SRD 5.2.1 stat blocks
- Wererat
- Pathfinder Second Edition
- Wererat (level 2, Monster Core)
Hear it
Where it is met
Also: Sewer, City, Town, Ruin
Stat blocks (D&D 5e)
Wererat
Medium or Small Monstrosity (Lycanthrope), Lawful Evil
AC 13 · Initiative +3 (13)
HP 60 (11d8 + 11)
Speed 30 ft., Climb 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0), save +0 | 16 (+3), save +3 | 12 (+1), save +1 | 11 (+0), save +0 | 10 (+0), save +0 | 8 (−1), save −1 |
Skills Perception +4, Stealth +5
Gear Hand Crossbow
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common (can’t speak in rat form)
CR 2 (XP 450; PB +2)
Actions
Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Bite (Rat or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the GM’s control and has 10 Hit Points. Success: The target is immune to this wererat’s curse for 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Bonus Actions
Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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