Water Elemental

Elemental · Large

A wave given will, it rises from the Plane of Water or is called up by a spellcaster to swamp ships and drown foes. It cannot leave the water for long without losing its shape.

Danger
Deadly
How it is met
Alone, day and night
Challenge
5
SRD 5.2.1 stat blocks
Water Elemental
Pathfinder Second Edition
Living Waterfall (level 5, Monster Core), Elemental Tsunami (level 11, Monster Core)

Hear it

Where it is met

Also: Elemental Water

Stat blocks (D&D 5e)

Water Elemental

Large Elemental, Neutral

AC 14 · Initiative +2 (12)

HP 114 (12d10 + 48)

Speed 30 ft., Swim 90 ft.

StrDexConIntWisCha
18 (+4), save +414 (+2), save +218 (+4), save +45 (−3), save −310 (+0), save +08 (−1), save −1

Resistances Acid, Fire

Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Aquan)

CR 5 (XP 1,800; PB +3)

Traits

Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Attack Roll: +7 , reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Whelm (Recharge 4–6). Strength Saving Throw: DC 15, each creature in the elemental’s space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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