Vampire Familiar

Humanoid · Medium

A living servant bound to a vampire by its bite and the promise of eternal life, who runs its master's errands by daylight. It guards the coffin, hires the help and silences the curious.

Danger
A fight to fear
How it is met
Alone, by day
Challenge
3
SRD 5.2.1 stat blocks
Vampire Familiar

Where it is met

Also: City, Town, Village, Fortress

Stat blocks (D&D 5e)

Vampire Familiar

Medium or Small Humanoid, Neutral Evil

AC 15 · Initiative +5 (15)

HP 65 (10d8 + 20)

Speed 30 ft., Climb 30 ft.

StrDexConIntWisCha
17 (+3), save +316 (+3), save +515 (+2), save +210 (+0), save +010 (+0), save +214 (+2), save +2

Skills Perception +4, Persuasion +4, Stealth +7

Resistances Necrotic

Immunities Charmed (except from its vampire master)

Gear Daggers (10)

Senses Darkvision 60 ft.; Passive Perception 14

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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