Tough

Humanoid · Medium

Thugs, bouncers and street muscle who work for gangs, moneylenders and crooked guildmasters, led by a boss with a scarred face. They collect debts and break bones in back alleys.

Danger
A threat to the unwary
How it is met
In packs, by night
Challenge
1/2-4
SRD 5.2.1 stat blocks
Tough, Tough Boss

Where it is met

Also: City, Town, Tavern, Harbour

Stat blocks (D&D 5e)

Tough

Medium or Small Humanoid, Neutral

AC 12 · Initiative +1 (11)

HP 32 (5d8 + 10)

Speed 30 ft.

StrDexConIntWisCha
15 (+2), save +212 (+1), save +114 (+2), save +210 (+0), save +010 (+0), save +011 (+0), save +0

Gear Heavy Crossbow, Leather Armor, Mace

Senses Passive Perception 10

Languages Common

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Tough Boss

Medium or Small Humanoid, Neutral

AC 16 · Initiative +2 (12)

HP 82 (11d8 + 33)

Speed 30 ft.

StrDexConIntWisCha
17 (+3), save +514 (+2), save +216 (+3), save +511 (+0), save +010 (+0), save +011 (+0), save +2

Gear Chain Mail, Heavy Crossbow, Warhammer

Senses Passive Perception 10

Languages Common plus one other language

CR 4 (XP 1,100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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