Swarm of Bats
Beast · Large
Swarms of bats pour out of caves and ruined towers at dusk, a whirling cloud that blinds and confuses anyone caught in it. They bite but rarely do much harm. Disturbing a roost by torchlight is the usual way to meet one.
- Danger
- A threat to the unwary
- How it is met
- In swarms, by night
- Challenge
- 1/4
- SRD 5.2.1 stat blocks
- Swarm of Bats
Where it is met
Also: Ruin, Crypt
Stat blocks (D&D 5e)
Swarm of Bats
Large Swarm of Tiny Beasts, Unaligned
AC 12 · Initiative +2 (12)
HP 11 (2d10)
Speed 5 ft., Fly 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 5 (−3), save −3 | 15 (+2), save +2 | 10 (+0), save +0 | 2 (−4), save −4 | 12 (+1), save +1 | 4 (−3), save −3 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Blindsight 60 ft.; Passive Perception 11
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Bites. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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