Stirge

Monstrosity · Tiny

A bat-winged bloodsucker with a needle beak that swarms out of caves and marshes at dusk. One is a nuisance, but a flock can drain a horse dry before morning.

Danger
A threat to the unwary
How it is met
In flocks, by night
Challenge
1/8
SRD 5.2.1 stat blocks
Stirge

Hear it

Where it is met

Tropical Rainforest, Swamp, Marsh, Cave

Also: Ruin

Stat blocks (D&D 5e)

Stirge

Tiny Monstrosity, Unaligned

AC 13 · Initiative +3 (13)

HP 5 (2d4)

Speed 10 ft., Fly 40 ft.

StrDexConIntWisCha
4 (−3), save −316 (+3), save +311 (+0), save +02 (−4), save −48 (−1), save −16 (−2), save −2

Senses Darkvision 60 ft.; Passive Perception 9

Languages None

CR 1/8 (XP 25; PB +2)

Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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