Steam Mephit
Elemental · Small
A hissing, boastful spirit of scalding vapour that haunts geysers and hot springs. Bathers who hear a kettle whistle where there is no kettle get out of the water.
- Danger
- A threat to the unwary
- How it is met
- In packs, day and night
- Challenge
- 1/4
- SRD 5.2.1 stat blocks
- Steam Mephit
Hear it
Where it is met
Also: Elemental Fire, Elemental Water
Stat blocks (D&D 5e)
Steam Mephit
Small Elemental, Neutral Evil
AC 10 · Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 5 (−3), save −3 | 11 (+0), save +0 | 10 (+0), save +0 | 11 (+0), save +0 | 10 (+0), save +0 | 12 (+1), save +1 |
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Merfolk
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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