Steam Mephit

Elemental · Small

A hissing, boastful spirit of scalding vapour that haunts geysers and hot springs. Bathers who hear a kettle whistle where there is no kettle get out of the water.

Danger
A threat to the unwary
How it is met
In packs, day and night
Challenge
1/4
SRD 5.2.1 stat blocks
Steam Mephit

Hear it

Where it is met

Also: Elemental Fire, Elemental Water

Stat blocks (D&D 5e)

Steam Mephit

Small Elemental, Neutral Evil

AC 10 · Initiative +0 (10)

HP 17 (5d6)

Speed 30 ft., Fly 30 ft.

StrDexConIntWisCha
5 (−3), save −311 (+0), save +010 (+0), save +011 (+0), save +010 (+0), save +012 (+1), save +1

Skills Stealth +2

Immunities Fire, Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Aquan, Ignan)

CR 1/4 (XP 50; PB +2)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Merfolk

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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