Sphinx of Wonder

Celestial · Tiny

A small winged sphinx sent by the gods to watch over a shrine, a relic or a promising mortal. It is curious and talkative, and it reports everything it sees to its divine patron.

Danger
A threat to the unwary
How it is met
Alone, by day
Challenge
1
SRD 5.2.1 stat blocks
Sphinx of Wonder

Where it is met

Also: Celestial, Temple, Library

Stat blocks (D&D 5e)

Sphinx of Wonder

Tiny Celestial, Lawful Good

AC 13 · Initiative +3 (13)

HP 24 (7d4 + 7)

Speed 20 ft., Fly 40 ft.

StrDexConIntWisCha
6 (−2), save −217 (+3), save +313 (+1), save +115 (+2), save +212 (+1), save +111 (+0), save +0

Skills Arcana +4, Religion +4, Stealth +5

Resistances Necrotic, Psychic, Radiant

Senses Darkvision 60 ft.; Passive Perception 11

Languages Celestial, Common

CR 1 (XP 200; PB +2)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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