Sphinx of Wonder
Celestial · Tiny
A small winged sphinx sent by the gods to watch over a shrine, a relic or a promising mortal. It is curious and talkative, and it reports everything it sees to its divine patron.
- Danger
- A threat to the unwary
- How it is met
- Alone, by day
- Challenge
- 1
- SRD 5.2.1 stat blocks
- Sphinx of Wonder
Where it is met
Also: Celestial, Temple, Library
Stat blocks (D&D 5e)
Sphinx of Wonder
Tiny Celestial, Lawful Good
AC 13 · Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 6 (−2), save −2 | 17 (+3), save +3 | 13 (+1), save +1 | 15 (+2), save +2 | 12 (+1), save +1 | 11 (+0), save +0 |
Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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