Roper

Aberration · Large

A cave predator that passes for a stalagmite until it lashes out with sticky tendrils and drags its prey to its maw. Underground guides tap suspicious pillars with a long pole before passing.

Danger
Deadly
How it is met
Alone, day and night
Challenge
5
SRD 5.2.1 stat blocks
Roper

Where it is met

Cave

Gives

Roper Bile

Stat blocks (D&D 5e)

Roper

Large Aberration, Neutral Evil

AC 20 · Initiative +5 (15)

HP 93 (11d10 + 33)

Speed 10 ft., Climb 20 ft.

StrDexConIntWisCha
18 (+4), save +48 (−1), save −117 (+3), save +37 (−2), save −216 (+3), save +36 (−2), save −2

Skills Perception +6, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 16

Languages None

CR 5 (XP 1,800; PB +3)

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: +7 , reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle. Melee Attack Roll: +7 , reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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