Priest

Humanoid · Medium

Clergy and their acolytes tend shrines, heal the sick for a fee or a prayer, bury the dead and preach in the square. Most are allies of the party, some are rivals, and a few serve darker gods.

Danger
A threat to the unwary
How it is met
Alone, by day
Challenge
1/4-2
SRD 5.2.1 stat blocks
Priest Acolyte, Priest

Hear it

Where it is met

Also: Temple, City, Town, Village

Stat blocks (D&D 5e)

Priest Acolyte

Medium or Small Humanoid (Cleric), Neutral

AC 13 · Initiative +0 (10)

HP 11 (2d8 + 2)

Speed 30 ft.

StrDexConIntWisCha
14 (+2), save +210 (+0), save +012 (+1), save +110 (+0), save +014 (+2), save +211 (+0), save +0

Skills Medicine +4, Religion +2

Gear Chain Shirt, Holy Symbol, Mace

Senses Passive Perception 12

Languages Common

CR 1/4 (XP 50; PB +2)

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
At Will: Light, Thaumaturgy

Bonus Actions

Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

Priest

Medium or Small Humanoid (Cleric), Neutral

AC 13 · Initiative +0 (10)

HP 38 (7d8 + 7)

Speed 30 ft.

StrDexConIntWisCha
16 (+3), save +310 (+0), save +012 (+1), save +113 (+1), save +116 (+3), save +313 (+1), save +1

Skills Medicine +7 , Perception +5, Religion +5

Gear Chain Shirt, Holy Symbol, Mace

Senses Passive Perception 15

Languages Common plus one other language

CR 2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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