Priest
Humanoid · Medium
Clergy and their acolytes tend shrines, heal the sick for a fee or a prayer, bury the dead and preach in the square. Most are allies of the party, some are rivals, and a few serve darker gods.
- Danger
- A threat to the unwary
- How it is met
- Alone, by day
- Challenge
- 1/4-2
- SRD 5.2.1 stat blocks
- Priest Acolyte, Priest
Hear it
- Spirit Guardians (On Patreon, Guardian tier)
- Bless (On Patreon, Guardian tier)
- City Temple (In the album RPG Ambiences Vol. 6)
Where it is met
Also: Temple, City, Town, Village
Stat blocks (D&D 5e)
Priest Acolyte
Medium or Small Humanoid (Cleric), Neutral
AC 13 · Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 14 (+2), save +2 | 10 (+0), save +0 | 12 (+1), save +1 | 10 (+0), save +0 | 14 (+2), save +2 | 11 (+0), save +0 |
Skills Medicine +4, Religion +2
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 12
Languages Common
CR 1/4 (XP 50; PB +2)
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
At Will: Light, Thaumaturgy
Bonus Actions
Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
Priest
Medium or Small Humanoid (Cleric), Neutral
AC 13 · Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3), save +3 | 10 (+0), save +0 | 12 (+1), save +1 | 13 (+1), save +1 | 16 (+3), save +3 | 13 (+1), save +1 |
Skills Medicine +7 , Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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