Nightmare
Fiend · Large
A black horse with a mane and hooves of fire, ridden by fiends and dark champions across the planes. It leaves burning hoofprints and a smell of smoke in the air.
- Danger
- A fight to fear
- How it is met
- Alone, by night
- Challenge
- 3
- SRD 5.2.1 stat blocks
- Nightmare
- Pathfinder Second Edition
- Nightmare (level 6, Monster Core)
Hear it
Where it is met
Also: Infernal, Abyssal, Hades, Shadowfell
Gives
Stat blocks (D&D 5e)
Nightmare
Large Fiend, Neutral Evil
AC 13 · Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +4 | 15 (+2), save +2 | 16 (+3), save +3 | 10 (+0), save +0 | 13 (+1), save +1 | 15 (+2), save +2 |
Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10- foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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