Mage
Humanoid · Medium
A practised spellcaster met in a city tower, a library or a lord's court, from the hired magician to the archmage whom kings consult. Most want to be left alone with their books, and know a dozen ways to make sure of it.
- Danger
- Deadly
- How it is met
- Alone, by day
- Challenge
- 6-12
- SRD 5.2.1 stat blocks
- Mage, Archmage
Hear it
- Magic Missile 1 (On Patreon, Guardian tier)
- Fireball 1 (On Patreon, Guardian tier)
- Mage's Tower (In the album RPG Ambiences Vol. 4)
Where it is met
Also: City, Town, Laboratory, Library
Stat blocks (D&D 5e)
Mage
Medium or Small Humanoid (Wizard), Neutral
AC 15 · Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 9 (−1), save −1 | 14 (+2), save +2 | 11 (+0), save +0 | 17 (+3), save +6 | 12 (+1), save +4 | 11 (+0), save +0 |
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Languages Common plus three other languages
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The mage makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly
Bonus Actions
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Archmage
Medium or Small Humanoid (Wizard), Neutral
AC 17 · Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0), save +0 | 14 (+2), save +2 | 12 (+1), save +1 | 20 (+5), save +9 | 15 (+2), save +6 | 16 (+3), save +3 |
Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The archmage makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Bonus Actions
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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