Mage

Humanoid · Medium

A practised spellcaster met in a city tower, a library or a lord's court, from the hired magician to the archmage whom kings consult. Most want to be left alone with their books, and know a dozen ways to make sure of it.

Danger
Deadly
How it is met
Alone, by day
Challenge
6-12
SRD 5.2.1 stat blocks
Mage, Archmage

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Where it is met

Also: City, Town, Laboratory, Library

Stat blocks (D&D 5e)

Mage

Medium or Small Humanoid (Wizard), Neutral

AC 15 · Initiative +2 (12)

HP 81 (18d8)

Speed 30 ft.

StrDexConIntWisCha
9 (−1), save −114 (+2), save +211 (+0), save +017 (+3), save +612 (+1), save +411 (+0), save +0

Skills Arcana +6, History +6, Perception +4

Gear Wand

Senses Passive Perception 14

Languages Common plus three other languages

CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Archmage

Medium or Small Humanoid (Wizard), Neutral

AC 17 · Initiative +7 (17)

HP 170 (31d8 + 31)

Speed 30 ft.

StrDexConIntWisCha
10 (+0), save +014 (+2), save +212 (+1), save +120 (+5), save +915 (+2), save +616 (+3), save +3

Skills Arcana +13, History +9, Perception +6

Immunities Psychic; Charmed (with Mind Blank)

Gear Wand

Senses Passive Perception 16

Languages Common plus five other languages

CR 12 (XP 8,000; PB +4)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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