Knight

Humanoid · Medium

An armoured rider sworn to a lord or an order, met on the roads, at tournaments and at castle gates. Most keep their word, and some keep it far too strictly for a party's comfort.

Danger
A threat to the unwary
How it is met
Alone, by day
Challenge
3
SRD 5.2.1 stat blocks
Knight

Hear it

Where it is met

Also: Fortress, City, Town, Village

Stat blocks (D&D 5e)

Knight

Medium or Small Humanoid, Neutral

AC 18 · Initiative +0 (10)

HP 52 (8d8 + 16)

Speed 30 ft.

StrDexConIntWisCha
16 (+3), save +311 (+0), save +014 (+2), save +411 (+0), save +011 (+0), save +215 (+2), save +2

Immunities Frightened

Gear Greatsword, Heavy Crossbow, Plate Armor

Senses Passive Perception 10

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss. Kobold

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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