Hunter Shark
Beast · Large
Hunter sharks roam warm seas alone, fast and relentless once they taste blood. They attack swimmers and anything thrashing in the water. Pearl divers keep a lookout in the boat for the dark fin.
- Danger
- A fight to fear
- How it is met
- Alone, day and night
- Challenge
- 2
- SRD 5.2.1 stat blocks
- Hunter Shark
Where it is met
Coastal Shelf, Coral Reef, Open Ocean
Stat blocks (D&D 5e)
Hunter Shark
Large Beast, Unaligned
AC 12 · Initiative +2 (12)
HP 45 (6d10 + 12)
Speed 5 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +4 | 14 (+2), save +2 | 15 (+2), save +2 | 1 (−5), save −5 | 10 (+0), save +0 | 4 (−3), save −3 |
Skills Perception +2
Senses Blindsight 60 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +6 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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